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That said, here are some quick points I've personally gleaned

That said, here are some quick points I've personally gleaned from 4A's game.

First off, most of Metro Exodus' content is procedurally generated from scratch. For example, when you jump into an open world world, you first get to use the map's "scenarios." If you're not sure which map you're in, you'll need to use a different one. In fact, it's possible to just use the map to navigate through, and there are even maps which don't have this feature at all—as long as you follow the directions for the first map.

On the other hand, if you have the time, you can make these maps as simple as you like. The map itself consists entirely of walls, but there's also lots of rooms and NPCs. The game also has plenty of other things that you can do. "There are an infinite number of worlds to explore, from the vast to the small, so you can play around with them," says 4A's creative director, Michael Kriek, who explains that these kinds of choices help give Metro Exodus its character-specific, linearity and challenge. That's something I really like about that concept of progression, and that's why even more of the "real world" stuff is possible in Metro Exodus.

The game also has a lot of randomness. The player can choose their own gear and equipment. You can make up your own gear, which you can customize to fit the character. It really does feel like a "shrine of solitude" for any gamer, but I can definitely understand that feeling.

In terms of gameplay, Metro Exodus has a lot of new mechanics, too. You can take out enemies and collect ammo for different weapons and abilities. You can also use the map's "battle zones." You can jump into a boss battle, where you fight through randomly-generated worlds. Each zone can have different enemies, and you can also use your weapon to fight them. There's also a boss fight, where you must defeat the bosses to progress. There are also multiple missions (which are a lot more rewarding) and other features that can sometimes be hard to figure out. (Metro Exodus might be the only Metro game to include a boss fight, for the record.)

In terms of story, you'll be able to pick a backstory story from a handful of different factions or factions. "There's a lot of backstory stuff going on," says Kriek, "like how they got here,

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